Plugin Name | Creator | License Key | Site Username | Site Password | Date Last Downloaded | Version | File | URL |
---|---|---|---|---|---|---|---|---|
BPMTimes | ma3.tools | OVSAKHB8XL1RCUI | bwarters@gmail.com | |||||
SongMAnager | ma3.tools | P4I8189QBNN0FIG | bwarters@gmail.com | |||||
FXMaker | ma3.tools | 1N7U5A7OYN8JGKV | bwarters@gmail.com | |||||
FlyoutMAker | ma3.tools | 1O41G3CNBCOH9HS | bwarters@gmail.com | |||||
BounceMAker | ma3.tools | 9JACK8E5M3K5V20 | bwarters@gmail.com | |||||
RandomMAker | ma3.tools | AP6QCHS1FGTCHXS | bwarters@gmail.com | |||||
GroupMAster | ma3.tools | |||||||
Inverter | ||||||||
SaveShow | ||||||||
StreamDeck Quickeys | Graphux |
What Are Plugins?
Plugins in grandMA3 are used to extend the functionality of the lighting control software. They allow users to add new features, tools, and effects to enhance their lighting design capabilities. Plugins can range from simple utilities to complex tools that provide advanced control options and visualization enhancements. They are created by third-party developers and can be installed and integrated into the grandMA3 system, providing additional flexibility and customization options for lighting professionals.
How do I install plugins into the console?
All the required files are needed to import a plugin successfully. The XML file is always needed; if the Lua components are stored as extra Lua files, they are also needed. These files must be in the ../gma3_library/datapools/plugins folder on the desired drive.
- Create a new plugin.
- Tap Import.
- Select the desired drive and XML file.
- Tap Import.
- The plugin is imported, and the editor can be closed.